![]() Made from supple and thin materials, Light Armor Favors agile Adventurers since it offers some Protection without sacrificing mobility. If a creature wearing a set of armor does not meet its Strength Requirement, it reduces the wearer’s speed by 10 feet. If the Armor table shows a number in the Strength column, then a creature must meet this Strength Requirement in order to wield the armor effectively. If the Armor table shows a ✓ in the Acrobatics or Stealth columns, the wearer has disadvantage on any attempts it makes with the given check. The armor you wear determines your base Armor Class. Your choice in armor has a drastic effect upon the way you approach each fight. If you wear Armor that you lack proficiency with, you have disadvantage on any Ability Check, Saving Throw, or Attack Roll that involves Strength or Dexterity, and you can’t cast Spells. Your class gives you Proficiency with certain types of Armor. Only those proficient in the Armor’s use know how to wear it effectively, however. Armor ProficiencyĪnyone can put on a suit of Armor. The Armor table shows the cost, weight, and other properties of the available Armor types. Many warriors supplement their armor with a Shield. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: Light Armor, Medium Armor, and Heavy Armor. For this reason, Adventurers have access to a variety of armor types, ranging from Leather Armor to Chain Mail to costly Plate Armor, with several other kinds of armor in between. Armorįantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own Technology level. ![]() This chapter details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the worlds of D&D present. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to wicker baskets and practical swords.įor an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between life and death in a dungeon or the untamed wilds. The marketplace of a large city teems with buyers and sellers of many sorts: dwarf smiths and elf woodcarvers, halfling farmers and gnome jewelers, not to mention humans of every shape, size, and color drawn from a spectrum of nations and cultures.
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